![]() To reveal a hidden toolbar, right-click the title bar and select Show Toolbar. It can be hidden by placing the mouse over the Geometry window title bar and clicking the right mouse button and selecting Hide Toolbar from the pop-up menu. It provides one-click access to saving/loading, undo/redo, selection type, general preferences, and scene view options.Ĭlicking an empty section of the toolbar will deselect any selected elements. The toolbar is a feature within the Geometry window, below the menu bar. This is where you will find general options in Wings that are not specific to any one Selection Mode. This is where your work is displayed and worked on.Īt the top of the Geometry window is the menu bar. The main window in Wings 3D is the geometry window. When a file is auto-saved, the title bar displays that the file has been auto-saved. If a previously saved file is open in Wings 3D, the title bar will display its file name. At the far right of the Title Bar are the standard GUI widgets for Minimize, Restore, and Close. The title bar along the top of the application window identifies the program's name. The rest of the user interface is accessed via context-sensitive menus called up via clicking the right mouse button over the workspace. At the bottom of the window is the information line. Above the geometry window are the title bar, the menu bar, the tool bar, and the status bar. Wings3D opens with an empty geometry window (or workspace) at its core. User Interface The Wings3D program window dmg (disk image) file and copy the enclosed file to your desired directory. Mac OS X 10.2 is required in order to run versions of Wings earlier than 0.99.ĭownload and open the. ![]() Mac OS X 10.3 ("Panther") is required in order to run Wings 0.98.26.Mac OS X 10.4 ("Tiger") is required in order to run Wings 0.98.35.Open GL or Mesa is required in order to run Wings 0.99.ĭecompress the installation file from the archive :Ī directory with the name wings-0.XXX will be created in your home directory. When a new version of Wings becomes available, simply download the new installer for Wings and overwrite the old installation. The Wings download is a self extracting installer to install Wings, simply double click on the installer. OpenGL and Windows 2000, Win XP or higher are required in order to run Wings 0.99. You can download both the Wings3D binaries and Erlang source and runtime libraries for Windows from the Wings home page. If you're interested in developing for Wings, you'll need to download the full Erlang distribution. Note that plugins don’t necessarily work with every version of Wings3D a given plugin might only work with a particular update. The Erlang binaries needed for Wings are compiled into the Wings distribution.Ī list of currently-available plugins can be found here. Wings3D is written in the Erlang programming language. 3.10 Right-Click (Context Sensitive) Menus.However, taking a material in the assets folder and manually dragging it to the object in the scene editor does work. This did not work either, the material is being set (going into the scene editor and viewing the object properties shows the correct material), but the object is not changing color and instead keeps it's default. I then decided to try changing the material itself to a colored one like this: grandchild.GetComponent().material = (Material)Resources.Load("YellowMaterial", typeof(Material) When viewing the scene, this color is not visible (the object color is the same as its original color. Grandchild.GetComponent().material.SetColor("_Color", Color.yellow) I am doing this like this: grandchild.GetComponent().material.EnableKeyword("_NORMALMAP") Loading the object is fine, and the material is being set, but this coloring is not working in the scene while the game is running. I am trying to dynamically load an object, and color each sub-object based on the state of it taken from a file on someone's computer.
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